Thinking in terms of 'pugnaciousness' and comeuppance this is how I want my 2D animation to feel like. The way the audience is left feeling pleased and amused with the 'little birds' getting what they deserve is brilliant!
Right as you can tell I keep having problems when it comes to my character designs, so to help me power through I've decided to do a quick(ish) mock up of my teapot shape in Maya, with basic texture and lighting. I'm hoping even though the teapot appears in basic form that certain shapes give him characteristics i.e. cheeks, nose, arm.
AHHHH!!!! Still can't believe I have not come up with a design I'm contempt with for my pugnacious teapot! Back to the influence maps! The selection I have researched below will hopefully give me that final push, influence to create a design that's good enough for the final animation - wish me luck!!
I felt this Teapot in particular was simple, yet the shape had character - so I'm aiming to work off this design. At the moment I'm thinking of a posh, little, pugnacious teapot with a lid that looks like a top hat?!!? - I don't know maybe 'posh' and 'pugnacious' shouldn't be teamed together.
Origami Animation "2DTeapot"
The Animation below I felt was simple and effective - delightful!
After Meg’s workshop on Friday we were told to continue experimenting with our gesture poses. I created mine with a mix of media, pen and watercolour. I think this works well as it flows and is bold. I actually found drawing these poses fun and free, as usually I like to have things presented in a certain way, so it was nice letting go! These are the works I created, including Friday’s sketch session.