Thursday, 29 November 2012

Environment and Props: UV Mapping and Texturing Progression

So here's what I've neglected to post for the last week, very stressful and taxing, but hopefully rewarding now. I’ve fully UV mapped and then textured the environment 3D model, including paint effects. The props are also UV mapped the props and textured them. The textures are soft and paintly, quite a large number are hand painted. I tended to use real material images for the bump map to give it a contrast between art and real life. Below are the results. The lighting scene within the imagery is basic and is just used to give a soft atmosphere.

All texture Colour Maps and Bump Maps
UV Mapped scene with Paint Effect trees
(Below) 
UV Mapped tiles and Washing Line - using NCloth for items on the line
 (Below)
Texture Progression


 
Base house textures and wooden beams
Tiles Texture Test
(Below)
Grass Texture - Bump Map testing


Final Textures (without final Lighting)




Charles's Props UV Mapped  

Final Textures - Colour and Bump Maps
(Below)
All Props (left) and Alphabet Blocks (right)

Alphabet Blocks
(Below)
Jack In the Box (left) and Spinning Top (right)

Train Final Render

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