Using the base shape from my Photoshop thumbnail, I began creating a mock up layout in Maya. I still need to add a considerable amount of objects/geometry within the room and tweak the base shape, but apart from that I'm not too displeased with the results. Hopefully I’ve managed to maintain a ‘softness’ to the geometry that was expressed within my clay work. With the latter selection of renders I began to edit colour and produce hybrids (using Maya and Photoshop) as I considered lighting, cobwebs, atmosphere and texture. The last two images I want to explore in more depth and in terms of lighting I think 'god rays'/beams of light is the right way to go - dramatic, yet realistic to the narrative.