Tuesday, 26 March 2013

Wedding Cake Anyone?


 

Video Turnarounds of the Wedding Cake Model


Modelling Continued

Over the past few days I've been focusing on the objects upon the dining table and wedding cake, below are my progression renders. I'm fairly happy with how the project's going, but I don't even want to think about how I'm going to UV Mapping all this lot!!!

 
 
 
 
 

Sunday, 24 March 2013

The Old Furniture Shop


'The Old Furniture Shop' 
Modelling the Set Progression

The modelling process is truly well underway and looking like an 'old furniture shop'. Nothing is placed in the correct layout of the room, but the pieces of furniture are all modeled to the standard I need for my final animation. The majority of renders are in ambient occlusion and with the chair and cabinet I've experimented either with textures or lighting or both. I'm fairly happy with how the models are looking especially the table cloth - as I think it looks quite similar to the clay models I created. So in the next couple posts expect a HUGE  AMOUNT of modelling and a few more lighting experiments and hopefully a bit more structure in terms of object placement!!

 

Sunday, 17 March 2013

Blocking Out The Room

Initial Sketches of the Room Plan

Blocking Out where key items are placed within the room - note that time pieces (clocks in bell jars, wall clocks etc) and tear jars will be scattered as seen necessary within the room. 

An Initial Lighting Plan - beam lighting and candle lit areas.

Quick Sketches - in the latter two images both lighting and tone have been taken into consideration.

Friday, 15 March 2013

CGAA/ACT Live Commission Speed Paint Challenge 10 - Lucky Number 10

This is the 10th and final painting from the Live Challenge and I have thoroughly enjoyed it!

Speed Paint Challenge 10

Link to extract 10 below

Previous Speed Paintings

CGAA/ACT Live Commission Speed Paint Challenge 9

Speed Paint Challenge 9
Link to extract 9 below

Lighting and Rendering 2: Intro to Mental Ray - Displacement, Final Gathering and Global Illumination

Displacement: Alpha Gain/Alpha Offset
Displacement: Maya Software
Displacement: Alpha Gain/Alpha Offset
Displacement: Mental Ray (Non-SubD)
Displacement: Mental Ray (Nurbs)

Mental Ray - Final Gathering



Mental Ray - Global Illumination


Dynamics 3: Intro into Dynamic Bodies - Chain Link, Newton's Cradle and Earring