Tuesday, 30 April 2013

DRAFT: Texturing Is SLOWLY Progressing

DRAFT 

Ok, so at the movement texturing it going so slow, but had a break through today so here are two images that are heading in the right direction. 

Chandelier


Rug - literally the only thing I like about my project at the moment!


Whole Scene Render - ignore the blue square!! 20 minutes to render the beauty pass!!


Tester 2


Still have to sort out textures such as glass, gold, silver etc
Stay tuned!!!

Saturday, 27 April 2013

Wedding Cake Revised: Part 2

2 hours and 2203 nurb spheres later and the cake piping is complete! I'm hoping this will be the final version of the wedding cake, it's not perfect - but then again it's not suppose to be. Now all I have to decide is which stand to take through to the final scene and whether less is more in terms of the cake's decoration. 





Tuesday, 23 April 2013

Filming 'Miss Havisham' - The Footage

These are the results from filming 'Miss Havisham'. The first video is a reel of filmed sequences and the following three have been edited in terms of colour, contrast, blur, layering etc. I hope you enjoy!




Monday, 22 April 2013

Filming 'Miss Havisham'

First off I would like to say a massive thank you to Alice Druzga for helping me with becoming a young Miss Havisham, as well as thank you to everyone else who assisted in helping me set up/film the live footage. Below are a selection of photographs that were taken whilst filming the live action footage for my animation, the film footage will be posted shortly! At the moment I am very pleased with the results and am excited to blend the live footage with the digital set I've created.  



Sunday, 21 April 2013

The Lighting Process: Part 2

Persevering with lighting is hopefully paying off, below is a number of renders showing my progression - from quite 'muddy' compositions to more refined and dynamic lighting. In terms of finishing the lighting process I still have to do a chunk of 'tweaking' - especially in terms of intensity - and consider cleaner blending modes, but I'd say the end is insight! Candle light and rim lighting (using texture nodes) will also be added at a later date to 'pop' certain objects out.






Wednesday, 17 April 2013

The Start Of the Lighting Process: Show Me The Light!


Not as successful and quick as I would of liked, but progress is being made none the less! I still have quite a way to go as far as the final lighting is concerned. This is the process so far with a lot of experimentation with lighting intensity, colour, shadows and much more - including blending mode passes.





Tuesday, 16 April 2013

DRAFT: Texturing - Trouble of Moving Away From Ambient Occlusion

DRAFT
#
Progression - still not a happy bunny, but I'm powering through

Tester
(Mirror)


Tester
(Golds, Glass, Silvers)


Tester


Curtain Textures

Top - Colours, Markings
Bottom - Sepia Versions

Monday, 15 April 2013

Modelling and UV Mapping: Completed

   Finally!!! Finished ... well the UV mapping and modelling for now! Ok, so I still have the wedding cake to tweak, but apart from that I'm back on track and ready to PARTY! - I mean texture!



Monday, 8 April 2013

Still Modelling!!!

Ok, this has seriously taken a lot longer to model than planned for - but progress has been made! I've started to assemble the scene and am pretty happy with the aesthetics so far. I've done a series of ambient occlusion passes and created an 'x-ray type' pass to portray clearly the shape and size of the room in comparison to the furniture within it. The majority of modelling is complete now just windows, curtains and the cake to go! I still have to add the vital objects - tear catcher jars and clocks in bell jars - but this will be completed after texturing is underway. The plan is to scatter a noticeable large amount of these objects within the room, alongside cobwebs, petals and dust dressing everything.