Tuesday, 16 April 2013

DRAFT: Texturing - Trouble of Moving Away From Ambient Occlusion

DRAFT
#
Progression - still not a happy bunny, but I'm powering through

Tester
(Mirror)


Tester
(Golds, Glass, Silvers)


Tester


Curtain Textures

Top - Colours, Markings
Bottom - Sepia Versions

6 comments:

  1. I really like the very first one - textural, but not 'bacon'.

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  2. Number 5 as well. I think the ones which are less saturated work well.

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  3. Hey Lydia, you already know that I prefer the less saturated look so I think that I agree with Tom on this one.

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  4. I like that render of the table. I spotted you working on it earlier but forgot to say anything! Very posh! :) Keep positive, Lydia. Once you find the solution and methodology for one thing, the rest will come naturally (and quickly)! :)

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  5. Be a happy bunny Lydia, it is coming together great.

    The fading on the wallpaper looks a little synthetic and contrived. The fading should be most evident around areas where items have been standing against the walls for long periods. things lie the wall opposite the window will have received more light and therefore faded more than the window wall itself. Also some seams in the wallpaper should add some more realism.

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