Ok, this has seriously taken a lot longer to model than planned for - but progress has been made! I've started to assemble the scene and am pretty happy with the aesthetics so far. I've done a series of ambient occlusion passes and created an 'x-ray type' pass to portray clearly the shape and size of the room in comparison to the furniture within it. The majority of modelling is complete now just windows, curtains and the cake to go! I still have to add the vital objects - tear catcher jars and clocks in bell jars - but this will be completed after texturing is underway. The plan is to scatter a noticeable large amount of these objects within the room, alongside cobwebs, petals and dust dressing everything.