Monday, 8 April 2013

Still Modelling!!!

Ok, this has seriously taken a lot longer to model than planned for - but progress has been made! I've started to assemble the scene and am pretty happy with the aesthetics so far. I've done a series of ambient occlusion passes and created an 'x-ray type' pass to portray clearly the shape and size of the room in comparison to the furniture within it. The majority of modelling is complete now just windows, curtains and the cake to go! I still have to add the vital objects - tear catcher jars and clocks in bell jars - but this will be completed after texturing is underway. The plan is to scatter a noticeable large amount of these objects within the room, alongside cobwebs, petals and dust dressing everything.






11 comments:

  1. I feel like you two are like my little cheerleaders!!! Thanks :)

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  2. Looks good. :)

    I'm going to be controversial and argue that everything is still lined up and placed way too perfectly for reality or theatre (in a broad sense of the word) though! Can't you move things about just a teeny tiny bit?

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  3. Hey Tom :) Dam your controversy! haha just kidding, which items in particular or all of them??

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  4. I still have cobwebs, petals, dust, bell jars and tear catchers to add that wont be too uniform :)

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  5. I think if you were to look at all the placements as a grid, you'd find everything is much too uniform and perfectly aligned. You'd be able to slice it into perfect squares and rectangles. Which in my opinion doesn't fit into any real world, or theatrical logic!

    I just feel like you can afford to offset things slightly. For example, the chairs by the table are way too perfectly aligned. You could rotate and push them around very slightly. It doesn't have to be anything drastic, literally a few degrees. Another example would be the two vases at the front. One could sit just a tiny bit further forward than the other one. Even the cabinets feel like they could be rotated a tiny bit, just so they don't rest on the wall so perfectly. It would help make the objects in your scene feel more hand-placed, rather than computer-placed. If that makes sense?

    But yeah, I understand all the other stuff will help add to the effect too. :)

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  6. Ok i shall do all of the above :) thanks Tom

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  7. Of course, you're the director of all of this! It's up to your discretion as I seem to be the only one jabbering on about it - haha :)

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  8. Tom is right - Mess it up a bit!

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  9. Hahaha fine i'll leave my neat freak ways and mess it up!

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