Below are all 120 texture and bump maps used within the digital set
Below are the renders of the chandelier and table contents with the previous lighting
The grand mirror has caused roughly 3 antagonizing days spent on trying to solve why the mirrors reflection is rendered out 'bleached' - despite breaking all light links - the cause due to the intensity of the lighting and its position to the respective lights. The result was a change in lighting - switching from directional to spotlight and lowering the intensity - as well as a move within the environment placing it so the light sources weren't directly pointing to it. Below the 'bleached' render is a new render portraying its move within the space and the fact that the reflection is now working.
Below is a HD render with a colour pass to create a stronger tone - textures and light beams have been altered since the render
Final renders coming soon!