Sunday, 5 May 2013

The Lighting Process: Part 3

As mentioned within the previous post the lighting had to be altered. Below are the results, including transitioning from 'bullet hole' beams of light to rays of light! Overall the change in lighting has given the scene a softer appearance, which is pleasing in some respects, but allows me to work with contrast in after effects to make certain elements 'pop'.



6 comments:

  1. What? No cobwebs? No Alice in a frock looking gloomy? Frizz - what have you been doing with your time? ;)

    One thing - the 'speckles' - are they dust motes or refracted light? If their dust motes, they'd only really be visible in the light beams... am I being a numpty about the speckles? Please explain!

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    1. sorry - it's late - grammar police - *if they're dust motes*

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  2. Cobwebs done and to be added with Alice in the scene soon!!! And they are dust particles, just need to find the right blending mode when compositing - don't worry Phil its under control! - although reading the first part of you comment worried me till i realised you were joking??!! - I hope! Meany!

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    1. I was joking! It's pretty bloomin' obvious how hard you've been working - i did see those five trillion texture paintings!

      But about those dust motes - looks like Tom's got the answer, but you need to look at the scale of them too - you'd only actually see the dust motes if you were pretty close to those sun beams (dust motes are tiny) - otherwise the identity of the specks might still seem a bit ambiguous. They look quite substantial in the above render, so maybe the dust just needs to get much smaller? Anyway, I'm sure you're 'on it' :)

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  3. Use the alpha channel of the beams as a mask to cut out the specks so they only appear when in the beams. :)

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