Wednesday, 9 October 2013

Maya Tutorials: Lighting & Rendering 3: Intro to Mental Ray Cont.

Sub Surface Scattering Part 1: Grapes

Sub Surface Scattering Part 2: Cartoon Shader


Using Ambient Occlusion with Displacment Maps


Ambient Occlusion Lighting & Light Decay


Mental Ray: Round Corners Node

No comments:

Post a Comment